Saturday, October 24, 2009

Registration 7:00 am to 8:30 am

Keynote Presentation

8:30 am to 10:00 am

Dr. John Seely Brown

Dr. John Seely Brown: How to Connect Technology and Passion in the Service of Learning in the Digital Age”

The digital age is transforming how we learn and what we need to learn. New forms of literacy are emerging; new opportunities to foster classroom deliberate inquiry are upon us and let's face it - kids that grow up digital learn differently than most of us. Never has there been so much change as rapidly as we are now experiencing. The digital millennium offers many promises for transforming schooling as well as life long learning. Kids that grow up digital think, learn, interact and create meaning in quite different ways than most of us did who grew up in the pre-internet age. On top of that, the resources that the world wide web affords us for creating new kinds of continuous learning experiences are immense. Now add to that the various flavors of open source software, open source learning materials and the very notion of open learning communities and you begin to see both the challenges and opportunities that lie ahead for rethinking learning environments for this century.

Session 3: 10:30 am to Noon

3.1 Gráinne Conole: “Workshop on the Open University Learning Design Initiative - Tools, Methods and

At the Open University in the UK we have a research and development initiative (the Open University Learning Design Initiative, which is developing a range of tools, methods and approaches to help teachers and developers make more pedagogical informed and effective use of new technologies. The session will describe the initiative and work to date. In particular it will describe CompendiumLD, a tool we have developed for visualizing and guiding the design process and Cloudworks, a social networking site for sharing learning and teaching ideas. It will also outline how this work is feeding into a related project, Olnet (, which is a global network to facilitate researchers and users of Open Educational Resources. Participants will get hands on experience of using the tools, methods and approaches we have developed along with a chance to consider how these might be used in their own practice.

3.2 Dr. John Seely Brown: How to Connect Technology and Passion in the Service of Learning in the Digital Age” -

A further discussion on Dr. John Seely Brown’s keynote presentation.

3.3 Doug Johnson: The Fence or the Ambulance: Are You Punishing or Preventing Plagiarism in Your School?”

Too much effort is expended in education trying to catch plagiarism in student work. Teachers and media specialists are using various web services and techniques using search engines to determine if or how much of student writing is lifted from online sources. While such tools are necessary and can be effective, educators should also be creating assignments, especially those that involve research, that minimize the likelihood of plagiarism in the first place. This workshop gives teachers the tools that help them design LPP (Low Probability of Plagiarism) projects that require original, thoughtful research.

3.4 Michael Carr Gregg, Ph.D: “Real Wired Child – What Kids are Doing Online and How to Keep Them Safe”

A summary of what the latest research says kids are doing online and how to keep them safe. Includes everything parents need to know about social networking sites, cyberbullying, internet addiction, filtering software and online games.

3.5 Grant Potter: “Yes Wii Can!!”

Create your own interactive smart surface with a laptop, projector and a few inexpensive DIY items for a fraction of the cost of a commercial touch screen whiteboard.

You may have seen or read about Johnny Lee from Carnegie Mellon who repurposed a Wii controller, blue tooth ready computer, and projector to create a low-cost multi-point interactive surface. The Wii controller connects wireless to a computer and accepts inputs using the Wiimote library interface. The controller's infrared sensors detect and track infrared light on any type of surface. In this session’s case, a computer screen projected onto a white wall. This session will also demonstrate a rear-projection adaptation that uses a translucent film over a window as the screen.

In this hands-on workshop you will learn how to configure different Wii-powered interactive whiteboard applications, use the smart surface with selected desktop applications, and learn how to assemble your own DIY infra-red light pen as an input device.

3.6 Gerry Paille: “The Networked teacher – How Does the 21st Century Teacher Help the Networked Student Learn” - Please see Session 1.3 for description

3.7 Susie Blackstien-Adler: Bridges Canada - Please see Session 2.6 for description

3.8 Amy Tucker and Corey Sigvaldason: “Addressing Adult Learning Needs through Blended Learning Environments”

Blended and hybrid learning environments are increasingly becoming popular as an alternative instructional delivery method for institutions of higher education all over the world. Today’s students have the benefit of taking courses face-to-face (f2f) with an online component, using instructional applications such as Blackboard, WebCT or Moodle. Research indicates that blended or hybrid instruction, described as the combination of online and traditional classroom instruction is the future trend for higher education. Further, an increasing number of post-secondary institutions are using blended learning formats to engage and retain adult learners. The purpose of this presentation is to explore the impact and implications of online and blended (hybrid) learning on adult learners attending institutions of higher education in Western Canada. Specifically, it will provide a literature review, personal observations, and best-practices of instructors who integrate blended learning in their f2f classrooms. The findings will allow practitioners to appreciate and enhance learning opportunities among adult learners in blended learning environments. Finally, lessons learned, continuing challenges and guidelines for practitioners considering the development of such a model will be presented and discussed.

3.9 Jaimie Ashton, Educational Consultant: “Smart Technologies”

Last modified: Tuesday, 16 September 2014, 1:12 PM