Friday, October 23, 2009
Registration 7:30 am to 8:30 am

Continental Breakfast
7:45 am to 8:30 am

Keynote Presentation
8:30 am to 10:00 am

Dr. Micheal Carr Gregg

Michael Carr Gregg, PhD:Cybersafety”

Outlines the nature and extent of the problem, the latest research and practical strategies to deal with problematic behaviours online and mobiles. A large section deals with what schools can do to keep the community safe and reduce the risk of litigation.

Session 1: 10:30 am to Noon

1.1 Nicole Gorman/Jake Schmidt: “Videoconference for the Classroom”

This discussion will focus on how to use videoconference technology to enhance the themes and units in your class. Topics will include content providers, collaboration, and professional development. Three different content providers will give an overview of the programs they offer and the benefits for your students. Examples will be provided on how to contact and connect with other schools around the world for collaboration activities, see how powerful peer to peer teaching can be across cultures. Professional development opportunities also exist for teacher to enhance their knowledge and develop a technological support network. There will be time for questions and the session will finish with a collectively developed plan for what can be done the next week in your class.

1.2 Gráinne Conole: “Designing in Practice: Aligning ‘Design Creativity’ with ‘Design Practice’”

New technologies offer exciting possibilities for education: new forms of communication and collaboration, rich, multimedia resources, immersion in authentic virtual worlds and gaming environments. However understanding how to use these technologies and how to design courses which capitalize on their potential is far from trivial. Furthermore, despite the fact that designing learning activities is a core aspect of education, the design process is poorly understood and there is a tension between design creativity versus design planning. At the Open University in the UK we have a research and development initiative (the Open University Learning Design Initiative, which is developing a range of tools, methods and approached to help teachers and developers make more pedagogical informed and effective use of new technologies. The session will describe the initiative and work to date. In particular it will describe CompendiumLD, a tool we have developed for visualizing and guiding the design process and Cloudworks, a social networking site for sharing learning and teaching ideas. It will also outline how this work is feeding into a related project, Olnet (, which is a global network to facilitate researchers and users of Open Educational Resources.

1.3 Gerry Paille: The Networked Teacher – How Does the 21st Century Teacher Help the Networked Student Learn

The International Society for Technology Education has re-released its Educational Technology Standards for Teachers. These standards include 21st Century skills such as finding and managing resources, publishing on the web, and connecting with colleagues, students, parents, and local and global communities. Teachers must be proficient in these skills in order to model good practices for their students and to help students include these skills for learning. This session will give you a chance to look at the skills that every 21st Century teacher requires and the online tools that support teaching in the 21st Century. You will also have a chance to discuss how Boom's Taxonomy and its cognitive levels might be adapted for the digital age.

1.4 Tracy Poelzer: “VoiceThreads in the Classroom”

Today's educators have a multitude of free, web-based tools at their disposal to use with students. One of the most exciting may be VoiceThreads ( Working on the premise that 'a picture is worth a thousand words', producing a VoiceThread enables users to create “a collaborative, multimedia slide show that holds images, documents and videos and allows people to leave comments in five ways (voice, text, audio file, or video)”. It is a terrific tool which can be used with students of all ages to create digital storytelling projects, demonstrate knowledge gained in research/inquiry projects, document student progress over time, and share information with an authentic audience. The sky is the limit with this tool! Come find out more about VoiceThreads and other web-based tools in this seminar, and get ready to be inspired!

1.5 Doug Baleshta: Take a Tour of the Moodle Learning Management System Version 1.9”

Take a tour of the Moodle Learning Management System version 1.9. This course gives you an instructor/student view of Moodle and a preview of what types of tools are available and what a Moodle course might look like. You will also see some of the innovative additions that people are contributing to the Moodle Project such as "Marginalia" – Marginalia is the 2008 winner of the British Columbia Innovation Award in Educational Technology.

1.6 Janine Lim: Designing Quality Interactive Classroom Projects for Videoconferencing”

Design your own IVC projects. Use formats for popular national projects or templates such as sharing a science experiment, solving a mystery, or exchanging information.

1.7 Glenys Martin: “Quest Atlantis”

Quest Atlantis is an educational tool that would have had the making of a science fiction book in the 1980s.Students have avatars and move around in virtual space. This virtual space includes objects and people that will interact with students. It has hundreds of curricular items that students work through in the gaming environment. Students can work in this environment at school and at home. It contains many elements, which makes it a positive learning tool for teachers to use with their students. Students can interact with students throughout the world. The program is developed and supported through a research team at Indiana University in the Learning Science Department. Teacher training is a requirement of using the environment. All training, materials and the program are provided without cost to schools. The program is recommended for students in grades 4 through 9.

1.8 Amy Tucker and Corey Sigvaldason: “Creating Culturally Diverse Virtual Teams”

Today’s students have the benefit of taking courses face-to-face (f2f) with an online component, using applications such as Blackboard or Moodle. Research indicates that hybrid instruction, described as the “combination of online and traditional classroom instruction” (Schmidt et. al, 2004) is the future trend for higher education. It is expected more courses will be offered in a hybrid format. Coupled with this factor is the increased number of learning opportunities for domestic and International students working collaboratively in virtual teams.

This presentation will provide a literature review, personal observations, and best-practices of instructors who integrate hybrid learning and use virtual teams in their f2f classrooms. The purpose of this research topic is to create a comprehensive analysis of the subject while focusing on how to create culturally diverse virtual teams in the classroom. The results of this research will allow learners (and faculty members) to appreciate and enhance their learning opportunities among culturally diverse virtual teams in the classroom.

Keynote Presentation
Noon to 1:30 p

Doug Johnson

Doug Johnston:Schools for the Net Generation”

Schools will be more effective if educators acknowledge the unique attributes and preferences of the Net Generation and adapt educational environments to suit students instead of trying to change their basic natures. This session looks at the unique attributes of today’s students and proposes a Net Gen learning environment.

Session 2: 2:00 pm to 3:30 pm

2.1 Doug Baleshta: “Clickers”

Clickers or Audience Response Devices is a system which allows the audience (students) to interact with the presenter. If you have ever watched “Who Wants to be a Millionaire”, and seen the “Ask the Audience” routine, then you get an idea of how they work. Clickers have been in use at TRU for over two years and are receiving a positive response from users. The presentation will allow you to try the technology and see the TRU research results.

2.2 Lisa Read: “Strategies for the Classroom Generalist or the Beginning Technology Teacher”

Unsure how to implement technology into your classroom? Or, perhaps you are the Information Technology teacher, trying to design a program. Maybe you are just curious about Web 2.0 tools and want an introduction to some tools and tips for using them. Whatever your situation, you will find this session jam-packed with ideas and creativity. Bring specific questions, or just come and absorb. Expect to collect some resources to use in your classroom right away, as well as some trouble-shooting and organization tips--also, be prepared to laugh.

2.3 Ian Jukes: “Living on the Future Edge: Thinking about Tomorrow Today”

In a world where change is the constant you can't trust your eyes because what you see will be replaced tomorrow. You think your eyes are showing you reality, in fact, they are showing you history. The only way to see the reality of a world on the move is to look for global trends. By carefully examining the significance of several global exponential trends, this presentation profoundly challenges your fundamental assumptions about the world we live in and the future that awaits us.

Participants will come away from the presentation with a clear understanding of how to meet both their curricular goals, as well as prepare students to meet the new realities of the 21st Century.

2.4 Speakers: The Linux Four: The Role of Open Source Software in BC Education”

Kamloops/Thompson (SD73), Campbell River (SD72), Chilliwack (SD33), and Saanich (SD63) are districts extensively implementing open source technologies throughout their infrastructure and curriculum. In this session, department heads from each district jointly discuss the successes and challenges of open source deployment to deliver more technology, an enriched experience, and lesser total cost of ownership.

2.5 Janine Lim: “Enriching Your Curriculum with Interactive Videoconferencing”

Learn many exciting educational opportunities available via video conferencing. See how to use the Internet to find out about the programs available correlated to national standards. Learn about the many places that offer educational programs for K-12 schools. Find out how your students can connect to other students for inspiring projects.

2.6 Susie Blackstien-Adler: Bridges Canada

Individual students often receive assistive technology designed to support their participation in academic activities, but these tools are often underutilized. Interactive whiteboards hold the promise to change their reality, allowing students with diverse learning challenges to participate more fully in small group and large group instruction. This presentation will demonstrate how the introduction of interactive white boards with a variety of applications can support universal design for learning principles and best practices in teaching, ultimately increasing the active engagement of all students. This presentation will focus on the use of SMARTboards with educational technology such as SMART ideas and SMART notebook. Ideas for supporting students with language difficulties, augmentative and alternate access for the computer will be demonstrated. Classroom applications of assistive technology programs such as Kurzweil, Classroom Suite and Boardmaker Plus will be demonstrated in order to illustrate their potential to support group instruction within a variety of curriculum areas, in addition to the more traditional practice of supporting individual instruction.

2.7 Grant Potter: “Constellations: Forecasting the Future of Public Education”

Public education is undergoing changes in the way students and teachers engage in teaching and learning. These changes offer immense potential, yet also present significant issues and controversy. The diversification of blended learning, increasing integration of mobile technologies in personal and professional lives, and growing momentum of the open education movement are all elements that will be addressed in this presentation.

2.8 Dereck Dirom: “Using Robotics to Enhance Our Curriculum: Creating a Pre-Engineering Elective”

Participants in this presentation will have a hands on opportunity to learn how Robotics is a fun, highly engaging platform that reinforces science, math (engineering) and technology concepts. It is also can be used to teach leadership, teamwork, time management, organization, and design skills. The session will focus on sharing key resources and strategies on how to set up a Robotics course or club. The Introduction to Robotics course uses the highly acclaimed and popular Lego NXT Mindstorms platform. Students learn how to engineer complex mechanical devices, while simultaneously learning how to program a robot to complete a number of tasks and challenges. Students work together in engineering teams to solve tasks and challenges as well as compete against other teams in class competitions. The course integrates core math, science, (engineering) technology and employability skills needed for successful life long learning. The course can be altered to meet the needs of a diverse leaning community.

2.9 Jaimi Ashton, Educational Consultant: “Smart Technologies”

Keynote Presentation
7:30 to 9:00 pm

Martin Dougiamas

Martin Dougiamas: Moodle 2.0

Martin Dougiamas, the founder of Moodle, will join us live through video conferencing to present Moodle 2.0, the latest version of Moodle. (Dinner Keynote - requires conference attendees to attend the evening dinner event).

Last modified: Tuesday, 16 September 2014, 1:12 PM